Some compendium items may not be properly migrated, but artifacts of the failed migration are in the system
I noticed today that one of our homebrew cults, which was in a compendium, was lacking correct pointers to its spells and spell descriptions. Thinking I may had accidentally done something wrong, I set about recreating the rune spells and descriptions.
In doing so, when creating the RQID to link the spell description to the spell item, the RQID screen presented a warning that the spell already existed, with a path the compendium stating where the other RQID was.
However, inspecting the compendium visually does not show the item that the RQID system thinks is there.
How: To Reproduce
I am not sure how to reproduce this as it "was working fine" before we recently migrated to V12 and updated the RQ system to afterwards.
Expected behavior
The RQID system should not say there is a duplicate item when there isn't.
Screenshots
Environment - please paste the information from foundry settings tab "support" button:
Foundry Virtual Tabletop: Version 12 Stable, 12.328
Game System: rqg, 3.4.6
Active Modules: 40
Performance Mode: 2
OS: macOS 14.5.0 x86 (64-bit)
Client: Not/A)Brand/8.0.0.0
GPU: ANGLE (ATI Technologies Inc., AMD Radeon Pro Vega 64 OpenGL Engine, OpenGL 4.1)
Max Texture Size: 16384
Some compendium items may not be properly migrated, but artifacts of the failed migration are in the system
I noticed today that one of our homebrew cults, which was in a compendium, was lacking correct pointers to its spells and spell descriptions. Thinking I may had accidentally done something wrong, I set about recreating the rune spells and descriptions.
In doing so, when creating the RQID to link the spell description to the spell item, the RQID screen presented a warning that the spell already existed, with a path the compendium stating where the other RQID was.
However, inspecting the compendium visually does not show the item that the RQID system thinks is there.
How: To Reproduce
I am not sure how to reproduce this as it "was working fine" before we recently migrated to V12 and updated the RQ system to afterwards.
Expected behavior
The RQID system should not say there is a duplicate item when there isn't.
Screenshots
Environment - please paste the information from foundry settings tab "support" button:
Foundry Virtual Tabletop: Version 12 Stable, 12.328 Game System: rqg, 3.4.6 Active Modules: 40 Performance Mode: 2
OS: macOS 14.5.0 x86 (64-bit) Client: Not/A)Brand/8.0.0.0 GPU: ANGLE (ATI Technologies Inc., AMD Radeon Pro Vega 64 OpenGL Engine, OpenGL 4.1) Max Texture Size: 16384
Scene: 4512 x 2632 | Grid Size: 100 | Padding Percentage: 0.25 Walls: 0 | Ambient Lights: 0 | Ambient Sounds: 0 | Tiles: 11 | Tokens: 5 Largest Texture: 2550 x 3300 "https://foundry.deadlymoon.info/worlds/runequest/images/welcome-tiles/What%20Went%20Before%2005.webp"
Actors: 47 | Items: 26 | Journal Entries: 187 | Rollable Tables: 0 | Playlists: 8 | Compendium Packs: 82 | Chat Messages: 0
World Scripts:
Additional context
Add any other context about the problem here.