sunfish-shogi / shogihome

PC で動く高機能な将棋の GUI「ShogiHome」の開発リポジトリ
https://sunfish-shogi.github.io/shogihome/
MIT License
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Move Accuracy Comparison After Analysis #503

Closed Quisette closed 1 year ago

Quisette commented 1 year ago

This is a enhancement feature, and its idea comes from ShogiGUI.

After the computer analysis of whole game, we need to calculate the accuracy of human moves with AI-predicted moves, and calculate the number of mistakes, blunders and so on.

sunfish-shogi commented 1 year ago

Do you have any concrete idea, for example what formula we should use?

Some professional players and researchers point out the summarization feature of ShogiGUI has no mathmatical basis.

Quisette commented 1 year ago

I think that the main formula for accuracy/mistake rate for each player is simply the accurate/mistake moves / total moves.

Some web analysis program like ShogiClub24 also provides the count of inaccuracies.

I think this is only for those who want to count their inaccuracies more quickly after the analysis, instead of scrolling to find inaccuracies manually (since we labelled each move when an rate drop happens).

sunfish-shogi commented 1 year ago

Sorry, I don't like such informations displayed by ShogiGUI, ShogiClub24, and ShogiWars. If there is any more useful statistics, I will consider to display that.

Quisette commented 1 year ago

Ok, maybe we should find more useful statistics to implement.

For the simplicity of issue, this issue will be closed until this topic is re-mentioned.