Closed Quisette closed 1 year ago
Do you have any concrete idea, for example what formula we should use?
Some professional players and researchers point out the summarization feature of ShogiGUI has no mathmatical basis.
I think that the main formula for accuracy/mistake rate for each player is simply the accurate/mistake moves / total moves.
Some web analysis program like ShogiClub24 also provides the count of inaccuracies.
I think this is only for those who want to count their inaccuracies more quickly after the analysis, instead of scrolling to find inaccuracies manually (since we labelled each move when an rate drop happens).
Sorry, I don't like such informations displayed by ShogiGUI, ShogiClub24, and ShogiWars. If there is any more useful statistics, I will consider to display that.
Ok, maybe we should find more useful statistics to implement.
For the simplicity of issue, this issue will be closed until this topic is re-mentioned.
This is a enhancement feature, and its idea comes from ShogiGUI.
After the computer analysis of whole game, we need to calculate the accuracy of human moves with AI-predicted moves, and calculate the number of mistakes, blunders and so on.