sunset1995 / DirectVoxGO

Direct voxel grid optimization for fast radiance field reconstruction.
https://sunset1995.github.io/dvgo
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Do camera poses all distributed in one plane affect the results? #15

Closed zhouzhenghong-gt closed 2 years ago

zhouzhenghong-gt commented 2 years ago

Thanks for your great work!!! @sunset1995 If the camera pose is to shoot a circle around the object and rotate in a plane, will the bbox be very flat? HU`}GZF292`G9OJ6EJGIH Experiments on my own dataset found that the reconstructed objects are also flat.

sunset1995 commented 2 years ago

The scene bbox is automatically determined by camera frustrum (see compute_bbox_by_cam_frustrm). The far distances are heuristically the maximum distance between cameras (see inward_nearfar_heuristic). You can hardcoded the far variable or introduce more rule to determine the scene bbox if you have more prior knowledge.

zhouzhenghong-gt commented 2 years ago

Thanks! There was a problem with the original pose, and now the problem has been solved, thank you for your reply.