users can use
public async Task<Session> SignUp(SignUpType type, UserAttributes attributes, SignUpOptions options = null)
to alternatively sign up as it seems the dictionary used by SignUp(sting username, string password) does not serialize
to json correctly.
Additional context
This function can be used generally but is especially efficient when using this library with Unity.
What kind of change does this PR introduce?
Bug fix
What is the current behavior?
see #166
What is the new behavior?
users can use
public async Task<Session> SignUp(SignUpType type, UserAttributes attributes, SignUpOptions options = null)
to alternatively sign up as it seems the dictionary used by SignUp(sting username, string password) does not serialize to json correctly.Additional context
This function can be used generally but is especially efficient when using this library with Unity.