All of the shaders use high precision except for one. This causes "Uniforms with the same name but different type/precision" errors in the latest version of Chrome. This pull changes the precision of the one outstanding medium precision shader to high precision, which fixes the problem.
All of the shaders use high precision except for one. This causes "Uniforms with the same name but different type/precision" errors in the latest version of Chrome. This pull changes the precision of the one outstanding medium precision shader to high precision, which fixes the problem.
Ref: https://code.google.com/p/chromium/issues/detail?id=378756