superfluke / WorleyCaves

cave generation using worley noise
MIT License
19 stars 7 forks source link

Biome Bundle #16

Closed Oraiz closed 5 years ago

Oraiz commented 5 years ago

I've made a small custom pack, and have used Biome Bundle for my world gen, but also included Worley's Caves as I wanted a more expansive underground. However caves are seemingly unaffected! Both mods have default configs, and as far as I know, there is no other mod that would change terrain generation (all I can think is Quark's realistic, which I've turned off).

Any help would be appreciated, and I can provide any other details that might help.

Thanks in advance.

superfluke commented 5 years ago

Biome bundle overrides caves with their own more configurable version of vanilla caves. You can try opening an issue with them to see if they would be willing to add a config that would let other mods take over the cave generation. Not much I can do on my side.

Oraiz commented 5 years ago

Thank you very much for the quick reply. I've opened the same issue on their git, so hopefully get a reply soon.

I had seen a couple of people on reddit saying they had the two working together (without any config changes), so I thought maybe there was something I was or wasn't doing right! I'll let you know if they say anything about it. :)