Closed GoogleCodeExporter closed 9 years ago
Removed intial rotation matrix from the Sprite constructor that was
breaking the lookAtCamera function.
Unfortunately, lookAtCamera only works if you call run() on the Sprite. Need to
replace the onRender dependency with a shader solution.
Original comment by erik.kit...@gmail.com
on 14 May 2011 at 5:03
Added initial rotation back in (it makes sense for a Sprite to be z-up).
Implemented shader solution that removes onRender dependency.
Original comment by erik.kit...@gmail.com
on 17 May 2011 at 3:22
This has been verified and made it into release 1.4.0.
Original comment by jpywt...@gmail.com
on 3 Aug 2011 at 3:47
Original issue reported on code.google.com by
erik.kit...@gmail.com
on 14 May 2011 at 4:56