A skinned (animated) mesh loads, but then disappears as the camera gets
marginally close to the object, acting like the near clipping plane is set too
far.
Once the skinned object is selected and then an empty portion of the 3D
viewport is clicked on (must be an empty portion), the clipping distance seems
to get reset and the camera can move much closer to the object while still
drawing it on screen.
Original issue reported on code.google.com by scott.kr...@gmail.com on 19 Jul 2011 at 9:54
Original issue reported on code.google.com by
scott.kr...@gmail.com
on 19 Jul 2011 at 9:54