supergoldorak / kuda

Automatically exported from code.google.com/p/kuda
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Camera clipping planes on skinned mesh #55

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago

A skinned (animated) mesh loads, but then disappears as the camera gets 
marginally close to the object, acting like the near clipping plane is set too 
far.

Once the skinned object is selected and then an empty portion of the 3D 
viewport is clicked on (must be an empty portion), the clipping distance seems 
to get reset and the camera can move much closer to the object while still 
drawing it on screen.

Original issue reported on code.google.com by scott.kr...@gmail.com on 19 Jul 2011 at 9:54

GoogleCodeExporter commented 9 years ago
This issue is caused by the same problem as issue 54: bad bounding boxes on 
Models with skinned meshes.

Original comment by erik.kit...@gmail.com on 18 Aug 2011 at 12:20