Open reallaborious opened 9 months ago
CC @Maxmystere
What was the browser ?
@Maxmystere the browser is default for Oculus Quest 3.
On my MQ2 hand tracking stopped working today. Works fine in Wolvic (former Firefox VR). Try that? I dont have faith in Oculus/Meta to support WebXR in good faith.
@dagelf What do you mean by that hand tracking stopped working? Does this demo work for you on Quest 2?
@dmarcos Hand tracking on Moonrider.xyz doesn't work on Quest 2 native browser, but works in Wolvic. In the demo link you shared, hand tracking works in Quest 2 native browser, but not in Wolvic. I'm about to download both projects and see if I can figure it out by adding more debugging... any ideas what I'll find?
@dagelf Quest 2 behavior I believe is the correct one. Moonrider doesn't have explicit support for hand-tracking (would require adapting UI and gameplay). It might be just a happy accident. afaik Wolvic was returning different profiles for hand tracking than those determined by the standard:
https://github.com/Igalia/wolvic/issues/1103
I think Wolvic even presented in some cases / hardware hands as controllers (using quest controllers webxr profiles). Would be worth checking what are the profiles returned by Wolvic on Quest
In process of game both sabers stick and behave unpredictably. In the menu and outside of moonrider everything is fine, so it's moonrider. It was observed on Quest 3 several songs. Several days ago it was fine, the issue should be in one of the last commits 4 days ago.