Open chrislatorres opened 5 years ago
This is a feature of Beat Saber I particularly enjoy, would be great here. I may have missed it, but I think the saber should behave similarly when touching a wall and it didn't.
This should be easy to implement I can take a look at it
We used to have this with sparks if you can dig it back out in weapon-particles. Hopefully, it doesn't affect perf. I just toggled off the raycasting that allowed this.
For Quest at least, might not want this for perf. Would add another collision check and particles.
It seems intuitively the two controller rays should interact somehow, possibly something like sparks coming off with strong haptics when intersecting.