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supermedium
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three.js
JavaScript 3D library.
https://threejs.org/
MIT License
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Revert "Update WebVRManager.js"
#19
dmarcos
closed
3 weeks ago
0
Update WebVRManager.js
#18
CrazyH2
closed
3 weeks ago
1
WebXR: check for null render target (#15)
#17
idrisshah
closed
10 months ago
7
multiview example
#16
felixtrz
closed
1 year ago
0
WebXR: Implement antialiased multiview using OCULUS_multiview
#15
felixtrz
closed
1 year ago
2
WebXR: Implement antialiased multiview using OCULUS_multiview
#14
felixtrz
closed
1 year ago
1
WebXRManager: Update user camera based on poseTarget instead of camera
#13
mrxz
closed
1 year ago
2
WebXRManager: Ensure camera pose target copies pose from the updated cameraVR matrixWorld
#12
mrxz
closed
1 year ago
2
Introduce dummy getEnvironmentBlendMode on WebVRManager to match WebXR
#11
mrxz
closed
1 year ago
3
Improve layers implementation
#10
dmarcos
opened
1 year ago
6
Always remove the layer from layers array, even if session is null
#9
vincentfretin
closed
1 year ago
2
Changes to WebVRManager to be compatible with latest threejs
#8
vincentfretin
closed
2 years ago
1
Fixing WebVRManager to IOS
#7
shabarito
closed
2 years ago
2
Vrlandio/0.125.1.vr2
#6
arpu
closed
3 years ago
0
WebXRManager: Added framebuffer scaling back in
#5
Firepal
closed
1 year ago
0
Merged recent changes from mrdoob/three.js
#4
jimdose
closed
1 year ago
1
WebXR: caches depthNear and depthFar at engine level
#3
DougReeder
closed
4 years ago
4
WebXR: Allows near and far clipping to be set
#2
DougReeder
closed
4 years ago
1
Cherry pick MTL loader fix
#1
wmurphyrd
closed
5 years ago
3