Is your feature request related to a problem? Please describe.
I would like to be able to control how the toolpaths prioritizes outer perimeters vs. holes, to ultimately be able to print stronger parts.
Describe the solution you'd like
Advanced perimeter number settings. I imagine being able to set:
Outer perimeter count
Hole perimeter total count
Hole perimeter count (forced full circle)
Image below shows how I image it would slice a given part. In this example I would have set that all holes need one full circle perimeter, and a total of two perimeters. The rest goes to external perimeters. That way the perimeters stay outside the holes for the most of the part.
Describe how it would work
Here seen side by side with the current algo.
Instead of making perimeters curl behind holes, it should force them in front.
Describe alternatives you've considered
I tried to achieve this by using modifiers, but I was not able to.
Additional context
Image below show a picture of a part failure, that I believe can be avoided by being able to control perimeter distribution:
Is your feature request related to a problem? Please describe. I would like to be able to control how the toolpaths prioritizes outer perimeters vs. holes, to ultimately be able to print stronger parts.
Describe the solution you'd like Advanced perimeter number settings. I imagine being able to set:
Image below shows how I image it would slice a given part. In this example I would have set that all holes need one full circle perimeter, and a total of two perimeters. The rest goes to external perimeters. That way the perimeters stay outside the holes for the most of the part.
Describe how it would work Here seen side by side with the current algo. Instead of making perimeters curl behind holes, it should force them in front.
Describe alternatives you've considered I tried to achieve this by using modifiers, but I was not able to.
Additional context Image below show a picture of a part failure, that I believe can be avoided by being able to control perimeter distribution: