supermerill / SuperSlicer

G-code generator for 3D printers (Prusa, Voron, Creality, etc.)
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First click in the 3D view doesn't behave as intended #2500

Open sarchar opened 2 years ago

sarchar commented 2 years ago

What happened?

The first click in the 3D area of the "3D view" does not handle the mouse click properly. Instead of dragging the object around the build plate, as expected, the view is rotated.

Project file & How to reproduce

  1. Make sure the 3D View tab is active

  2. Go to file->Import->Import STL/OBJ/AMF/3MF...

  3. In the file explorer dialog, double click on an STL file to import it. It is important to double click a file, not use the OK button.

  4. Try to drag the object around the build plate. The view rotates instead.

Also, try rotating the world, the view will snap quickly before rotating smothing.

Version

2.3.57.7

Operating system

Windows 11

Printer model

n/a

m0n5t3r commented 7 months ago

Version 2.5.59 Appimage does the same thing - clicks on the object(s) don't get recognized, so one can't drag the part around, place on face, rotate, etc.; buttons on the left work if the object is selected, but once you try to interact with it it gets deselected.

m0n5t3r commented 7 months ago

Tested with the latest nightly as well, same thing

SuperSlicer Version: 2.5.59.9 Build: SuperSlicer_2.5.59.9_2024-03-22

Operating System: Unix System Architecture: 64 bit System Version: Linux 6.5.0-26-generic x86_64 Total RAM size [MB]: 32,843MB OpenGL installation GL version: 4.6 (Compatibility Profile) Mesa 24.1~git2403230600.b83578~oibaf~m (git-b835784 2024-03-23 mantic-o Vendor: AMD Renderer: AMD Radeon Graphics (radeonsi, rembrandt, LLVM 16.0.6, DRM 3.54, 6.5.0-26-generic) GLSL version: 4.60

Installed extensions: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata 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