🌐 Superpowered Web Audio JavaScript and WebAssembly SDK for modern web browsers. Allows developers to implement low-latency interactive audio features into web sites and web apps with a friendly Javascript API. https://superpowered.com
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Value for player.firstBeatMs gets reset after after calling player.openMemory #19
After creating a player inside onReady() I set the value for player.firstBeatMs. I then download and decode an audio file and inside the SuperpoweredLoaded message log the value for player.firstBeatMs before and after calling player.openMemory(). The value for firstBeatMs gets reset back to 0 after calling openMemory. Is this expected behaviour? Other parameters do not get reset. Do we just need to set firstBeatMs in the SuperpoweredLoaded message after calling openMemory?
After creating a player inside
onReady()
I set the value forplayer.firstBeatMs
. I then download and decode an audio file and inside the SuperpoweredLoaded message log the value forplayer.firstBeatMs
before and after callingplayer.openMemory()
. The value forfirstBeatMs
gets reset back to 0 after calling openMemory. Is this expected behaviour? Other parameters do not get reset. Do we just need to setfirstBeatMs
in the SuperpoweredLoaded message after calling openMemory?