superpowers04 / Super-Engine

A "softcoded" FNF Engine/Chart Loader with a focus on being customized. Has options for automatically importing charts(Charts can literally be dragged into the game), tools to import other content from other engines and even options for global scripts that add custom huds, features and more
Apache License 2.0
21 stars 5 forks source link

Bug Report: Game no no open #10

Closed ARandomGuylol closed 6 days ago

ARandomGuylol commented 1 month ago

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Super Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

Windows (x64)

What version of the game are you using? Look in the bottom left corner of the main menu.

I can't see cause the game doesn't open

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Literally just opening the game lmao

Please describe your issue. Provide extensive detail and images if possible.

Crash log:

"# Super Engine Crash Report:

Oh lawd he crashing

Null Object Reference haxe Stack:

KeyBinds.hx:40:null KadeEngineData.hx:41:null TitleState.hx:698:null flixel/FlxGame.hx:639:null flixel/FlxGame.hx:367:null This happened in FlxGame.Create

---------- SYSTEM INFORMATION --------

Operating System: Windows Working Path: C:/Users/gover/Downloads/windowsBuild Current Working Directory: C:\Users\gover\Downloads\windowsBuild/ Executable path: C:\Users\gover\Downloads\windowsBuild\FNF Super Engine.exe Arguments: []

---------- GAME INFORMATION ----------

Version: 1.0.0-X24.06.22.2248 Buildtype: Github action Debug: false Registered character count: 0 Scripts: [] State: Save: SESave

--------------------------------------"

superpowers04 commented 3 weeks ago

This should've been fixed with a commit pushed the same day you made the issue. Can you see if it's still present?

superpowers04 commented 6 days ago

Closing due to inactivity and the bug should be fixed