The golf balls from minigolf are loaded as animated meshes. Apart from being slower, animated meshes cannot have normal maps, which breaks normal maps rendered on them
Author: auria
Issue mitigated by limited the use of IAnimatedMesh to actually animated meshes. Meshes that are actually animated still won't support normal maps, though.
Author: auria
The golf balls from minigolf are loaded as animated meshes. Apart from being slower, animated meshes cannot have normal maps, which breaks normal maps rendered on them
Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/1150