Open supertuxkart-sourceforge-migration opened 10 years ago
Author: auria This is to be done along 2.5 scripts, which are scheduled for 0.7.3 atm
Author: auria This patch makes it kind of better but we're not there yet :
--- blender_25/stk_track.py (revision 9644)
+++ blender_25/stk_track.py (working copy)
@@ -1074,8 +1074,13 @@
shape="shape=\"%s\""%shape
if not ipo: ipo=[]
# Note: Y and Z are swapped!
- f.write(" <object type=\"animation\" model=\"%s\" %s %s%s>\n"% \
- (name, getXYZHPRString(obj), shape, looped))
+
+ if parent and parent.type=="ARMATURE":
+ f.write(" <object type=\"animation\" model=\"%s\" %s %s%s>\n"% \
+ (name, getXYZHPRString(parent), shape, looped))
+ else:
+ f.write(" <object type=\"animation\" model=\"%s\" %s %s%s>\n"% \
+ (name, getXYZHPRString(obj), shape, looped))
self.writeIPO(f, ipo)
f.write(" </object>\n")
Author: hikerstk Not critical for a release, postponing till 0.8
Author: auria In the end this would appear to be a duplicate of the twisted ghost issue, or the local space export issue.
Leaving it open for now because there is a nice test case in there...
Author: auria
The track export script and/or the B3D exporter has trouble with rotated armature objects :
http://forum.freegamedev.net/viewtopic.php?p=12711#p12711
Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/171