supertuxkart-sourceforge-migration / stk-migration-test2

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Some tracks need small tweaks to work nicely in reverse mode #583

Open supertuxkart-sourceforge-migration opened 10 years ago

supertuxkart-sourceforge-migration commented 10 years ago

Author: wardje

I tested the current default tracks to see how they behave in reverse mode. Some could use small(?) tweaks.

==== Fort Magma ==== Broken in the big descent (the climb in regular version). There's a bump that simply seems to catapult you somewhere, almost immediately triggering rescue. End up having to go through it very slowly or hope for the chance of landing properly.

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==== Amazonian Journey ==== Broken in the inner of the two paths, the big wall is pretty obvious for a regular player to avoid, but the AI is basically 50-50 whether they go that path and get completely stuck.

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==== Old Mine ==== Some upwards ground catapults or blocks you, gets some karts stuck at times.

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==== Blackhill Mansion ==== Nothing big here, just the road right after the start isn't 100% clear where to go. Mostly able to deduce it from the other karts and the banana though.

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==== Tux Tollway ==== Pretty confusing if you don't know the regular track.

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==== Other notes ==== For completeness, here is the list of tracks where no problems were encountered.

And these didn't have a "reverse" option

Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/583

supertuxkart-sourceforge-migration commented 10 years ago

Author: ct-dabomb I will try to fix these tracks, unless someone else is already doing it

supertuxkart-sourceforge-migration commented 10 years ago

Author: ct-dabomb http://forum.freegamedev.net/viewtopic.php?f=18&t=2661&p=28240#p28240 here you go :D

supertuxkart-sourceforge-migration commented 10 years ago

Author: auria In r11007, applied fix so that AIs no longer drive into wall on jungle track. However it would still be nice to better indicate not to take the left way (a big arrow on the vertical wall perhaps?)

supertuxkart-sourceforge-migration commented 10 years ago

Author: auria Status update : tracks left to fix now

supertuxkart-sourceforge-migration commented 10 years ago

Author: johannesr1

supertuxkart-sourceforge-migration commented 10 years ago

Author: auria Crescent Crossing and Tux Tollway were removed. We need to check Fort Magma and Blackhill Mansion

supertuxkart-sourceforge-migration commented 10 years ago

Author: ct-dabomb I just tested them using the 0.8 alpha release. they worked fine.

supertuxkart-sourceforge-migration commented 10 years ago

Author: hikerstk Thanks ct-dabomb.

I assume that SuperTux Canyon is the canyon track, which is only an addon.

Which in turn raises the question: what about addon support? ATM the default for tracks is to be able to be driven in reverse.

Should we perhaps change the default to be non-reversable, so that addon tracks need to set this explicitly?

supertuxkart-sourceforge-migration commented 10 years ago

Author: hikerstk The default is since r11934 non-reverse, and all track.xml files are updated. Missing is only a change to the exporter to always add this flag.

supertuxkart-sourceforge-migration commented 10 years ago

Author: auria Done in r11947