supertuxkart-sourceforge-migration / stk-migration-test2

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Reset when restart the game #981

Open supertuxkart-sourceforge-migration opened 10 years ago

supertuxkart-sourceforge-migration commented 10 years ago

Author: rubberduck7

if you have a specific kart and a specific track and if you restart the game directly after start(before or while ready-set-go), you reset

how to reproduce:

for example use china or fort magma and use nolok then start the race, then restart the same happens with elephpant in some tracks

i found out that also the exact start-position has influence, if it occurs (the start-position is different if playing with 5 or 15 AI-Karts)

Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/981

supertuxkart-sourceforge-migration commented 10 years ago

Author: hikerstk This is caused by a bug in the code when trying to project the kart to the ground. This code is (afaik) actually unnecessary. It is used not only at startup, but also in rescue.

I have tested all official tracks with 20 karts, and it can be removed, though it needs to be verified if it can also be removed from rescue (it's rather long and convoluted, so I'd love to remove it).

supertuxkart-sourceforge-migration commented 10 years ago

Author: hikerstk Fixed in r12852.

Thanks for the report! Joerg