Closed tobyplowy closed 6 years ago
@auriamg am I missing something or am I just playing bad?
@tobyplowy I am not quite sure what you mean about the volcan island challenge because this challenge is not timed? You just need to be first, there is no time limit. I agree with the "normal" abyss challenge, will tweak it a bit. Not sure about the hard challenge yet, it's fine that hard is hard ;)
EDIT: I finished the hard abyss challenge with 8 seconds remaining, so this one is definitely possible. I've extended the normal challenge quite a bit though.
because this challenge is not timed?
I'm not sure what happened there but you are correct sorry for the false report :/
@auriamg I don't think I'm done yet :/
I feel that the story mode is completely possible on all difficulty levels. YEs the hard missions are hard but for their own good. What you could do is try the level in time attack to practice it a bit and come back to the level; you can most certainly outrun the CPUs on pretty much any track if you know what you're doing.
On Wed, Nov 1, 2017 at 7:25 AM, Toby plowy notifications@github.com wrote:
@auriamg https://github.com/auriamg I don't think I'm done yet :/
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/supertuxkart/stk-code/issues/2997#issuecomment-341080784, or mute the thread https://github.com/notifications/unsubscribe-auth/ALD_dHAd6hNflV_J3n4VzMJ-uiTShCJKks5syFUjgaJpZM4QMDXc .
@auriamg @kitokofox I managed to Trigger The bug (and yes it's definitely a bug) Again On Vulcan island and this time I got video to show you it (I'm uploading it to YouTube at the moment)
@auriamg @kitokofox I also found how to reproduce it First Go to Antediluvian abyss (I think any times challenge will trigger this bug) than do the race and go over the finish line in the 3rd lap (with the clock on 0 secons remaining basically challenge failed) than click the retern to level select and than go to Vulcan island and it's shuld have a timer that chunts down instead of up and that's it that's the bug I reported earlier
NOTE I selected hard for both challenges This also not only happened on Vulcan island but also another race
@auriamg @kitokofox so here is the video that shows it in action https://www.youtube.com/watch?v=HgPOJ0XI_1A&feature=youtu.be (i can still win the race but that timer is odd)
04:00 you can see me play it on easy and the timer runs out before i can finish the race but there shuldent be a timer
@auriamg can you reproduce it?
I tried reproducing the issue the way you described, but I haven't managed to reproduce it so far. If someone manages to reproduce it, or have any more information, that woulkd be welcome
@auriamg shuld I record all the stamps (It Will Take a lot of time to upload)
I attempted a fix, I think that should be ok now. Are you able to build from git? If yes, a test would be welcome. If no, you can test again on the next release candidate or release and report back?
Are you able to build from git?
No
you can test again on the next release candidate or release and report back?
Can you tell me if a new release is out in this issue so I can test it asap
@tobyplowy What OS are you on? I may be able to provide a build.
@qwertychouskie Windows 10
Let me see if I can make a build...
Let me see if I can make a build...
So can you?
@tobyplowy https://jacobspctuneup.tk/STK/0.9.3-rc1.2.1.zip
Sorry for the delay.
Launch supertuxkart.exe
in stk-code\build\bin\
@qwertychouskie yeh its not even starting up :/ it dident work i cant use the exe it does literely nothing (well if i look in task managger it shows the prosses for 1 second and than it disapears)
@tobyplowy Try:
stk-code/build/
bin\supertuxkart.exe
and hit enter@qwertychouskie i get this
@tobyplowy Try .\bin\supertuxkart.exe
instead.
i tryed some other stuff aswell but still doesent work (i think you will have to re compile it) cant you use the same one used for the ones here https://supertuxkart.net/Main_Page
Ah, I see, you opened the cmd window in the "bin" folder instead of the "build" folder, cd ..\
should fix that.
@qwertychouskie it cannot find the path
also i did the command prompt in the build folder and i get this
i have no idea what im doing so i will probbably have to wait for a release
@qwertychouskie can you give me somting to copy paste in the terminal in the E:\Program Files\0.9.3-rc1.2.1\stk-code\build derectory?
cd "E:\Program Files\0.9.3-rc1.2.1\stk-code\build"
.\bin\supertuxkart.exe
@qwertychouskie yeh i just cant run the exe (i think someting is wrong with the exe in the build you have given me)
(im probably really wasting your time so i think i will just wait for the next release)
@tobyplowy Can you post the contents of %appdata%\supertuxkart\0.8.2\stdout.log
?
@qwertychouskie sure file stdout.log and text
[info ] [FileManager]: Data files will be fetched from: 'data/' [info ] [FileManager]: User directory is 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/'. [info ] [FileManager]: Addons files will be stored in 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/../addons/'. [info ] [FileManager]: Screenshots will be stored in 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/screenshots/'. [info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/grandprix/'. [info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'. [info ] [FileManager]: Asset 1 will be loaded from 'data/gfx/'. [info ] [FileManager]: Asset 2 will be loaded from 'data/grandprix/'. [info ] [FileManager]: Asset 3 will be loaded from 'data/gui/'. [info ] [FileManager]: Asset 4 will be loaded from 'data/library/'. [info ] [FileManager]: Asset 5 will be loaded from 'data/models/'. [info ] [FileManager]: Asset 6 will be loaded from 'data/music/'. [info ] [FileManager]: Asset 7 will be loaded from 'data/replay/'. [info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'. [info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'. [info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'. [info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'. [info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'. [info ] [FileManager]: Asset 13 will be loaded from 'data/ttf/'. [info ] [FileManager]: Asset 14 will be loaded from 'data/po/'. [verbose ] translation: Env var LANGUAGE = 'en_AU'. [verbose ] translation: Language 'English (Australia)'. [info ] IrrDriver: OpenGL version: 4.3 [info ] IrrDriver: OpenGL vendor: NVIDIA Corporation [info ] IrrDriver: OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 [info ] IrrDriver: OpenGL version string: 4.3.0 NVIDIA 385.69 [info ] GLDriver: AMD Vertex Shader Layer Present [info ] GLDriver: ARB Buffer Storage Present [info ] GLDriver: ARB Base Instance Present [info ] GLDriver: ARB Draw Indirect Present [info ] GLDriver: ARB Compute Shader Present [info ] GLDriver: ARB Arrays of Arrays Present [info ] GLDriver: ARB Texture Storage Present [info ] GLDriver: ARB Texture View Present [info ] GLDriver: ARB Bindless Texture Present [info ] GLDriver: ARB Image Load Store Present [info ] GLDriver: ARB Shader Atomic Counters Present [info ] GLDriver: ARB Shader Storage Buffer Object Present [info ] GLDriver: ARB Multi Draw Indirect Present [info ] GLDriver: EXT Texture Compression S3TC Present [info ] GLDriver: ARB Uniform Buffer Object Present [info ] GLDriver: ARB Explicit Attrib Location Present [info ] GLDriver: ARB Geometry Shader 4 Present [info ] irr_driver: GLSL supported. [info ] Freetype Environment: Loading fonts... [info ] Freetype Environment: DPI for Normal Font is 29. [info ] Freetype Environment: DPI for Title Font is 72. [info ] Freetype Environment: DPI for Digit Font is 44. [info ] ScalableFont::loadTTF: Created 15 glyphs supporting 16 characters for high-res digits font Sigmar using 1 glyph page(s). [info ] ScalableFont::loadTTF: Created 93 glyphs supporting 150 characters for bold title font Ubuntu using 2 glyph page(s). [info ] ScalableFont::loadTTF: Created 98 glyphs supporting 101 characters for normal font Ubuntu using 1 glyph page(s). [info ] shader: Compiling shader : texturedquad.vert [info ] shader: Compiling shader : texturedquad.frag [info ] shader: Compiling shader : texturedquad.vert [info ] shader: Compiling shader : uniformcolortexturedquad.frag [info ] shader: Compiling shader : colortexturedquad.vert [info ] shader: Compiling shader : colortexturedquad.frag [info ] HTTPRequest: Downloading http://addons.supertuxkart.net/dl/xml/news.xml [warn ] TrackManager: Track 'candela_city' is not supported by this binary, ignored. (Track is version 7, this executable supports from 6 to 6). [warn ] TrackManager: Track 'cornfield_crossing' is not supported by this binary, ignored. (Track is version 7, this executable supports from 6 to 6). [warn ] TrackManager: Track 'icy_soccer_field' is not supported by this binary, ignored. (Track is version 7, this executable supports from 6 to 6). [warn ] TrackManager: Track 'lasdunasarena' is not supported by this binary, ignored. (Track is version 7, this executable supports from 6 to 6). [warn ] TrackManager: Track 'mansion' is not supported by this binary, ignored. (Track is version 7, this executable supports from 6 to 6). [info ] GrandPrixManager: Loading Grand Prix files from data/grandprix/ [error ] GrandPrixData: The Grand Prix file 'data/grandprix/3_tothemoonandback.grandprix' contains a track 'mansion' that does not exist [error ] GrandPrixManager: Ignoring Grand Prix data/grandprix/3_tothemoonandback.grandprix (Unknown track)
[info ] GrandPrixManager: Loading Grand Prix files from C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/grandprix/ [info ] addons: Using cached addons.xml. [info ] HTTPRequest: Downloading https://addons.supertuxkart.net/dl/images/32999604857af930517f49.png [error ] EventHandler: Error while loading kart 'Kiki': [error ] Irrlicht: Could not load mesh, file format seems to be unsupported: data/karts/kiki/kiki.spm [error ] Kart_Model: Problems loading mesh 'data/karts/kiki/kiki.spm' - kart 'kiki' willnot be available. [error ] [KartPropertiesManager]: Giving up loading 'data/karts/kiki/kart.xml': Cannot load kart models [error ] ChallengeData: Undefined or incorrect value for 'gp' in challenge file 'data/challenges/gp3.challenge'. [warn ] unlock_manager: An error occurred while loading challenge file 'data/challenges/gp3.challenge' : Undefined or incorrect value for 'gp' in challenge file 'data/challenges/gp3.challenge'. challenge will be ignored. [error ] ChallengeData: Undefined or incorrect value for 'track' in challenge file 'data/challenges/mansion.challenge'. [warn ] unlock_manager: An error occurred while loading challenge file 'data/challenges/mansion.challenge' : Undefined or incorrect value for 'track' in challenge file 'data/challenges/mansion.challenge'. challenge will be ignored. [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : object_pass1.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : objectref_pass1.frag [info ] shader: Compiling shader : grass_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : objectref_pass1.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : normalmap.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : instanced_object_pass1.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : instanced_objectref_pass1.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_grass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : instanced_objectref_pass1.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/encode_normal.frag [info ] shader: Compiling shader : instanced_normalmap.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/decodeNormal.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : utils/DiffuseIBL.frag [info ] shader: Compiling shader : utils/SpecularIBL.frag [info ] shader: Compiling shader : IBL.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/decodeNormal.frag [info ] shader: Compiling shader : utils/SpecularBRDF.frag [info ] shader: Compiling shader : utils/DiffuseBRDF.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : utils/SunMRP.frag [info ] shader: Compiling shader : sunlight.frag [info ] shader: Compiling shader : pointlight.vert [info ] shader: Compiling shader : utils/decodeNormal.frag [info ] shader: Compiling shader : utils/SpecularBRDF.frag [info ] shader: Compiling shader : utils/DiffuseBRDF.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : pointlight.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : linearizedepth.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/decodeNormal.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : ssao.frag [info ] shader: Compiling shader : bilateralH.comp [info ] shader: Compiling shader : bilateralV.comp [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : object_pass2.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : objectref_pass2.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : object_unlit.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : splatting.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : objectpass_spheremap.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : detailed_object_pass2.frag [info ] shader: Compiling shader : grass_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : grass_pass2.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : instanced_object_pass2.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : instanced_objectref_pass2.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : instanced_object_unlit.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : instanced_objectpass_spheremap.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_object_pass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : instanced_detailed_object_pass2.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_grass.vert [info ] shader: Compiling shader : utils/getLightFactor.frag [info ] shader: Compiling shader : instanced_grass_pass2.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : glow_object.vert [info ] shader: Compiling shader : glow_object.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : glow.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : transparent.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : passthrough.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/getRGBfromCIEXxy.frag [info ] shader: Compiling shader : utils/getCIEXYZ.frag [info ] shader: Compiling shader : tonemap.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : mlaa_color1.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : mlaa_blend2.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : mlaa_neigh3.frag [verbose ] RaceManager: Nb of karts=1, ghost karts:0 ai:0 players:1
[info ] Singleton: Destroyed singleton. [warn ] AnimTexture: Did not find animate texture 'clouds.png' [warn ] AnimTexture: Did not find animate texture 'clouds.png' [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : importance_sampling_specular.frag [info ] shader: Compiling shader : shadow.vert [info ] shader: Compiling shader : shadow.frag [info ] shader: Compiling shader : shadow.vert [info ] shader: Compiling shader : shadowref.frag [info ] shader: Compiling shader : shadow_grass.vert [info ] shader: Compiling shader : instanced_shadowref.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanciedshadow.vert [info ] shader: Compiling shader : shadow.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanciedshadow.vert [info ] shader: Compiling shader : instanced_shadowref.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanciedgrassshadow.vert [info ] shader: Compiling shader : instanced_shadowref.frag [info ] shader: Compiling shader : rsm.vert [info ] shader: Compiling shader : rsm.frag [info ] shader: Compiling shader : rsm.vert [info ] shader: Compiling shader : splatting_rsm.frag [info ] shader: Compiling shader : utils/getworldmatrix.vert [info ] shader: Compiling shader : instanced_rsm.vert [info ] shader: Compiling shader : instanced_rsm.frag [info ] shader: Compiling shader : slicedscreenquad_nvworkaround.vert [info ] shader: Compiling shader : rhpassthrough.geom [info ] shader: Compiling shader : rh.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/decodeNormal.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : gi.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/decodeNormal.frag [info ] shader: Compiling shader : utils/SpecularBRDF.frag [info ] shader: Compiling shader : utils/DiffuseBRDF.frag [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : utils/SunMRP.frag [info ] shader: Compiling shader : sunlightshadow.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : fog.frag [info ] shader: Compiling shader : sky.vert [info ] shader: Compiling shader : sky.frag [info ] shader: Compiling shader : pointlight.vert [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : pointlightscatter.frag [info ] shader: Compiling shader : gaussian6v.comp [info ] shader: Compiling shader : gaussian6h.comp [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : transparentfog.frag [info ] shader: Compiling shader : displace.vert [info ] shader: Compiling shader : white.frag [info ] shader: Compiling shader : displace.vert [info ] shader: Compiling shader : displace.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : dof.frag [info ] shader: Compiling shader : object_pass.vert [info ] shader: Compiling shader : colorize.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : godfade.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : gaussian3v.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : gaussian3h.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : godray.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/getCIEXYZ.frag [info ] shader: Compiling shader : utils/getRGBfromCIEXxy.frag [info ] shader: Compiling shader : bloom.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : gaussian6h.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : bloomblend.frag [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : lensblend.frag [info ] shader: Compiling shader : pointemitter.vert [info ] shader: Compiling shader : flipparticle.vert [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : particle.frag [info ] shader: Compiling shader : particle.vert [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : particle.frag [info ] shader: Compiling shader : primitive2dlist.vert [info ] shader: Compiling shader : transparent.frag [warn ] SFXManager: Throttling sfx - queue size 41 [warn ] SFXManager: Throttling sfx - queue size 41 [warn ] SFXManager: Throttling sfx - queue size 42 [warn ] SFXManager: Throttling sfx - queue size 42 [warn ] SFXManager: Throttling sfx - queue size 42 [info ] shader: Compiling shader : screenquad.vert [info ] shader: Compiling shader : utils/getPosFromUVDepth.frag [info ] shader: Compiling shader : motion_blur.frag [info ] shader: Compiling shader : coloredquad.vert [info ] shader: Compiling shader : coloredquad.frag [info ] Singleton: Destroyed singleton. [verbose ] RaceManager: Nb of karts=1, ghost karts:0 ai:0 players:1
[info ] Singleton: Destroyed singleton.
@tobyplowy Hmmm, it seems you have an issue with STK versions getting confused. Let's try this:
supertuxkart
folder in %appdata%
E:\Program Files\
, E:\Program Files (x86)\
, C:\Program Files\
, C:\Program Files (x86)\
, etc.SUPERTUXKART_ROOT_PATH
and SUPERTUXKART_ASSETS_PATH
.stk-code/build/
.\bin\supertuxkart.exe
and hit enter@qwertychouskie i did all that and i get this popping up in task managger for acopple seconds (like it did before) windows probleemrapportage translates to windows problemreporter (or error reporter)
also i tryed removing C:\Users\toby1\AppData\Roaming\supertuxkart\0.8.2
and it makes those files again if i run the exe this is what the stdout.log says
[info ] UserConfig: Could not read user config file 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/config.xml'. A new file will be created. [info ] [FileManager]: Data files will be fetched from: '../../data/' [info ] [FileManager]: Data files will be fetched from: '../../data/../../stk-assets/' [info ] [FileManager]: User directory is 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/'. [info ] [FileManager]: Addons files will be stored in 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/../addons/'. [info ] [FileManager]: Screenshots will be stored in 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/screenshots/'. [info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\toby1\AppData\Roaming/supertuxkart/0.8.2/grandprix/'. [info ] [FileManager]: Asset 0 will be loaded from '../../data/challenges/'. [info ] [FileManager]: Asset 1 will be loaded from '../../data/gfx/'. [info ] [FileManager]: Asset 2 will be loaded from '../../data/grandprix/'. [info ] [FileManager]: Asset 3 will be loaded from '../../data/gui/'. [info ] [FileManager]: Asset 4 will be loaded from '../../data/../../stk-assets/library/'. [info ] [FileManager]: Asset 5 will be loaded from '../../data/../../stk-assets/models/'. [info ] [FileManager]: Asset 6 will be loaded from '../../data/../../stk-assets/music/'. [info ] [FileManager]: Asset 7 will be loaded from '../../data/replay/'. [info ] [FileManager]: Asset 8 will be loaded from '../../data/../../stk-assets/tracks/'. [info ] [FileManager]: Asset 9 will be loaded from '../../data/../../stk-assets/sfx/'. [info ] [FileManager]: Asset 10 will be loaded from '../../data/shaders/'. [info ] [FileManager]: Asset 11 will be loaded from '../../data/skins/'. [info ] [FileManager]: Asset 12 will be loaded from '../../data/../../stk-assets/textures/'. [info ] [FileManager]: Asset 13 will be loaded from '../../data/ttf/'. [info ] [FileManager]: Asset 14 will be loaded from '../../data/po/'.
incase you need it heres the config config.zip
@tobyplowy Please note that qwertychouskie's build are unnofficial, so we cannot garantee they work correctly. You could simply wait for the next official build, which shouln't be too far off
You could simply wait for the next official build, which shouln't be too far off
I will I think thats best also wasn't the next Stable release the steam release?
@tobyplowy https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.3-rc1/supertuxkart-0.9.3-rc1-win64.exe/download contains the fix and is a regular installer, might work.
@qwertychouskie I Can't Do It anymore so i think is fixed :)
@qwertychouskie yip after trying it some more I can confirm that it doesn't happen Any More :)
this one is inposible to win on all dificultys
on easy the clock runs out just when i start the second lap
and on hard i get past halfway the second lap
and on normal its inbetween the above
and im playing very good becouse the ai karts are very far away
this one is to hard to win on normal and hard,
i just need 10 seconds more to win (keep in mind that im playing extremly well and if i keep trying i will probably get there but for kids this wuld be inposible to win)
im still playing the storymode so i will probably find more inpisible levels