Closed darkbasic closed 2 years ago
PBR rendering is not done yet........
After finishing skidmark rendering (mesh rendering overall) in vulkan PBR should not be difficult (and quick) to implement because we can copy godot / filament / whatever code
mesh rendering has no source for reference
Description
Rendering with Vulkan leads to fixed pipeline with sub-par rendering quality compared to OpenGL.
Steps to reproduce
Start it with
--render-driver=vulkan
.Configuration
STK release version: 1.4
STK Source (PPA, distribution package, official binary, etc.): bumped Gentoo ebuild
System: Raptor CS Talos 2 ppc64le
Graphics card: AMD RX 570 (mesa git)
CPU: IBM Power9 8-cores 32-threads
Gamepads/keyboards models if related to the issue:
Additional information
stdout.log:
input.xml:
Error message:
Vulkan render quality is terrible, see https://www.phoronix.com/forums/forum/software/programming-compilers/1355184-supertuxkart-1-4-released-with-initial-vulkan-renderer?p=1355264#post1355264