Closed Alayan-stk-2 closed 6 months ago
Based on PocketMarty's tests, the VRAM impact of the anisotropic filtering setting is negligible, as I expected. It consumes some bandwidth, but that's already accounted for in FPS figures.
Can we look into using anisotropic filtering on GLES as well? Last I saw, aniso was force-disabled for GLES.
Can we look into using anisotropic filtering on GLES as well? Last I saw, aniso was force-disabled for GLES.
I don't know about this, but if it's disabled, it would indeed be very worth it to get it enabled.
@deveee @Benau Was this done only for performance reasons or were there compatibility issues?
I don't remember, maybe it wasn't available in gles.
As far as I can tell:
So I would think it should work.
However, the people I asked to test don't have it working on their device, but this might be because their devices don't support it.
Image quality settings now work like this from lowest to highest :
Currently, SuperTuxKart has 3 levels of anisotropic filtering supported through presets:
Generally speaking:
Visual demonstration of x2:
The performance cost of anisotropic filtering has been really small on any hardware that has come out for many years, whereas the visual impact is massive.
I intend to:
Here is a comparison of performance for different settings on my iGPU: