superunitybuild / buildtool

A powerful automation tool for quickly and easily generating builds with Unity.
MIT License
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Junk (maybe) or uncompressed textures inside the build? #140

Closed magicjar closed 3 months ago

magicjar commented 3 months ago

I tried to compare two Android AAB builds.

317 = Build using SuperUnityBuild. Configure Editor, then Build. 318 = Build using Unity Build Settings. Configure Editor in SuperUnityBuild, then Build using Build Settings.

Both settings should be the same, but the results are different: build 317 is larger in install/extract size, around 1.5GB, while build 318 is much smaller, at only around 500MB.

Screenshot 2024-06-12 080628

After inspecting it deeper, I found that build 317 contains a lot of 16MB files, and I assume these are uncompressed texture assets.

Screenshot 2024-06-12 081820

magicjar commented 3 months ago

ok i think i know why, but im still testing it