317 = Build using SuperUnityBuild. Configure Editor, then Build.
318 = Build using Unity Build Settings. Configure Editor in SuperUnityBuild, then Build using Build Settings.
Both settings should be the same, but the results are different: build 317 is larger in install/extract size, around 1.5GB, while build 318 is much smaller, at only around 500MB.
After inspecting it deeper, I found that build 317 contains a lot of 16MB files, and I assume these are uncompressed texture assets.
I tried to compare two Android AAB builds.
317 = Build using SuperUnityBuild. Configure Editor, then Build. 318 = Build using Unity Build Settings. Configure Editor in SuperUnityBuild, then Build using Build Settings.
Both settings should be the same, but the results are different: build 317 is larger in install/extract size, around 1.5GB, while build 318 is much smaller, at only around 500MB.
After inspecting it deeper, I found that build 317 contains a lot of 16MB files, and I assume these are uncompressed texture assets.