Closed Garfieldwxg55 closed 3 years ago
This is actually intentional. Using the name selector will cause the game to crash. I've opened a pull request on vmt a while ago, but it's been suspended so I'm not sure when it'll get merged (hopefully summer)
Oh thanks, hopefully if it gets merged I'll be able to port my resource pack over then!
The changes actually are already there, just commented out. If you want, tell me your os and I'll build it for you
Oh I use Windows 10 Home
Try this, tell me if anything breaks. If you want to send your resource pack to someone else, they'll have to use my modified mod
vmt.zip
(I have to zip it because github won't let me upload .exe
or .jar
)
This will be fixed in 1.17 update of vmt (soon :)
Hi, I just recently tried using the conversion tool, and it seems to have not converted the resource pack properly. The log shows that there are no files in the assets file, and skipped over the optifine folder (which is where all my custom textures are located). Is this a known issue? Many thanks
I'll look into it tomorrow
Thanks :)
Would you mind uploading the resource pack?
Nevermind, I think I spotted the issue
In Optifine, mobs can be given custom textures based on what they are named, and this is able to be replicated in Varied Mob Textures with the name selector. However, this is not converted over when you convert the resource pack with the converter.