surfacedfox / causality-runtime

a libre framework built on top of godot for systemic open worlds
MIT License
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Load/Unload cells #9

Open surfacedfox opened 1 year ago

surfacedfox commented 1 year ago

Cells: have properties that determine how they're loaded in (seamless? no dynamic lighting? etc.) Cell properties/cells themselves to be stored in a folder Cell manager, a singleton, enumerates all cells in that folder and does sanity checking Cell manager probably also does load all the cell related content, assets, etc.

surfacedfox commented 1 year ago

Not completed; just needed that one specific commit in Main