Open baconpaul opened 3 years ago
This voice level unison+detune should be in the play mode/bend range section. And obviously then we need a new modulator, so we definitely need that #2678 so that we can consolidate monophonic keytracks and some other modulators to give us a bit more room for more modulators. (We will need to do that for modmappers/modmixers anyways!)
Bonus thought: we could extend this voice unison to Chord Memory feature request (#1737). This is what Massive X is doing with its voice unison - you can just do regular detuning, or detuning that blends into a whole chord, and you have sets of chords for each of the 12 keys of an octave that you can play, various scales that chords fit into... it's pretty wild.
Oh yeah it’s all the same thing you are correct
Food for thought:
The way we could do this is to have a Unison modulator, that has a down arrow just like LFOs. Then put these extra parameters down there. This would actually be better, because it's not a feature that needs to be front-and-center necessarily. So yeah, this doesn't necessarily have to be in the play mode/bend range area!
So is the plan to make voice detune and chord memory a scene modulator? if that is the case I have a few questions
Right now unison in surge happens through one of two mechanisms
Over on KVR, folks suggested a more robust unison mode where each keypress triggers N voices. Clever.
but then tomx2188 also had this super good idea if we do that.
Simply provide an additional modulation source, where each voice playing for a note is distributed evenly across the [-1,1] range (eg. when setting voice unison level to 5, you'd get -1, -0.5, 0, +0.5, +1).
so basically you could have N voices per keypress which had an option to 'know their voice' and modulate accordingly. Super smart.
Hardest part is: Where do we hang the voice doubling parameter. So pushing this into XT or beyond.