Closed UnoriginalDM closed 2 years ago
Thanks for the report. This bug should be fixed in release 0.3.1. Let me know if you still have this issue.
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH SNAAAAAAAAAP MY PLAYERS ARE GONNA BE PUMMMMMPPPPEDDD THAT SPELLJAMMER SHIP BATTLES ARE BACK ON
But for real I will keep you posted. Thanks for your hard work.
Hey so I finally had sometime to mess around and it appears to still be happening for any items that are Modules, Hulls, or Upgrades.
Hey so I finally had sometime to mess around and it appears to still be happening for any items that are Modules, Hulls, or Upgrades.
Ok, first off, thank you for taking the time to provide detailed screenshots that is very helpful. Unfortunately I just walked through these examples again and can't recreate it. I'm on Core 9.255, dnd5e 1.5.7, and wjmais 0.3.1.
Can you do the following:
Hey so I finally had sometime to mess around and it appears to still be happening for any items that are Modules, Hulls, or Upgrades.
Ignore my request. This is my bad. The fix commit didn't get pushed up but the changelog did. The latest release (0.3.2) now contains the fix I've been using so please update and try again.
Hey happy to report that the issue is fixed. Thanks a bunch dude.
Happy to have it addressed finally, thanks for confirming.
When you make changes within ship items like change rarity, change equipment type, and many of the other fillable fields, the item will lose its type and no longer work properly within the ship sheet. Preferably, the DM should be able to control the type of item (module, hull, upgrades, weapons) on the details page.
EDIT: I am also noticing that if you open and edit an item WITHOUT changing anything and close the item it moves into cargo as well.
I am using the latest 5e 1.5.2 and latest WJMAIS.