Closed nowsfeky closed 4 years ago
I've the same problem in 3d with large monsters.
This was fixed, if problem still occurring, you can reopen it.
Hello insthync! When attacking the mob, the player behaves strangely. It is shaking and entering the mob. I made a video to demonstrate. https://www.youtube.com/watch?v=Kthq9Z5PeFE
How about monster collider settings, which version are you using, and which AI are you using?, AILerp or AIPath?
I can only use AILerp on the monster and the player. I'm using the collider according to the map's node size. Ex: node size map of 1 so the boxcollider is 1. But in fact I just did the sample test without touching anything and the same thing happened. Was there any way the monster was an obstacle? KIT version is 1.54b (2020-03-21)
Problem with AILerp again, Have to do many thing to fix this because AILerp is moving in grid while the controller / monster activity was made for non-grid movement. I have to add function that tell state of the AI was reached destination to AstarCharacterMovement2D Controller and then makes controller / monster activity does an attack when AI was reached destination.
OK. No problem.
I have pushed the update which added ReachedDestination field to AstarCharacterMovement2D, but still have to modifies controller / monster activity. As I tried to changes something it work good.
It's ok. I will be waiting for the next release.
Hello ! Any predictions to fix?
When selecting the monster, he goes to the monster to attack correctly, but does not stand next to it, trying to enter the monster because it is a destination point.