Hey bro for the next update could you consider adding Object Pooling for damage entities? because creating and destroying so many uses a good bit of resources and it would be better optimized for the game and pun to use Object Pooling instead yeah? What do you think?
Hey bro for the next update could you consider adding Object Pooling for damage entities? because creating and destroying so many uses a good bit of resources and it would be better optimized for the game and pun to use Object Pooling instead yeah? What do you think?