Hey Suriyun thanks for updates. Would it be possible to soon add these changes
Attributes that pop up in match available to customize on main menu in loadout. Like still have generic ones in match that you set in gameplay manager. But also maybe have like 3 or 4 that players can customize on the main menu to take with them in battle, that have a chance to pop up. So they can unlock more attributes on the main menu and that sort of thing.
More behavior to bots, such as a chance to flee and find a health power up if their health is low, or stay and fight it out. Just a behavior for bots to go after power ups too.
the ability to drop weapons on death or from getting knocked back, (disarm someone) drop weapons could be in the form of a powerup entity
the block feature, not sure if it was included in the latest update
one player spawn points, the area check doesn't always work on the spawn point script. Sometimes it will put all players in the same spawn point and this is not good if the spawn point is small square. So a single person spawn point would a great option to have. For instance on the match start when its picking spawn points, if a player is assigned a spawn point, it needs to skip that one and find an open spawn point. This way only one person spawns in a spawn point at the beginning of the match.
Hey Suriyun thanks for updates. Would it be possible to soon add these changes
Attributes that pop up in match available to customize on main menu in loadout. Like still have generic ones in match that you set in gameplay manager. But also maybe have like 3 or 4 that players can customize on the main menu to take with them in battle, that have a chance to pop up. So they can unlock more attributes on the main menu and that sort of thing.
More behavior to bots, such as a chance to flee and find a health power up if their health is low, or stay and fight it out. Just a behavior for bots to go after power ups too.
the block feature, not sure if it was included in the latest update
one player spawn points, the area check doesn't always work on the spawn point script. Sometimes it will put all players in the same spawn point and this is not good if the spawn point is small square. So a single person spawn point would a great option to have. For instance on the match start when its picking spawn points, if a player is assigned a spawn point, it needs to skip that one and find an open spawn point. This way only one person spawns in a spawn point at the beginning of the match.