Closed SkyDuckzx closed 2 years ago
If you are going to use just their animation, just set animations to character model settings.
You can find how to do it in https://dev.to/insthync/create-game-with-mmorpg-kit-part-2-map-and-first-character-54dl
Im trying to Use Custom Player Controller , can you give me some guide where to start or what to do ?
Movement controller? not only animation?
Movement controller with Animation, inside the RPG Character mecanim pack had player controller and i wanted to implement that or use with it, but have no clue how to do it to work with that animator since the parameter is different
For animations, you have to make a character model class which inherit from BaseCharacterModel
, you can find example here: https://github.com/insthync/UnityMultiplayerARPG_InvectorCharacterModel
For movement control, you have to make a entity movement class which implement IEntityMovementComponent
interface, you can use CharacterControllingEntityMovement
, NavMeshEntityMovement
as an example.
and what about the character object? what i need to put in the component?
Attaches your character model and your entity movement component to the same game object with your character entity
sorry im kinda new to this , but i have the character controller scripts, character input script ,character movement script and weapon controller script so which one should i be edit to work with the kit?
I can't tell the exact answer, have to check their scripts, I won't do it.
hello i bought the kit and i was wondering would you have time to intergrate the RPG Character mecanim asset player controller with the kit? or any kind of guide what i need to do to make it work ?