Closed MosesGomez closed 1 year ago
Sorry to bother again but I get this problem in my webgl. This error appears just after I update the kit.
Try setup like this.
Got the same error
Change to uses Unity 2021.2
Change to uses Unity 2021.2
You mean to upgrade my unity to 2021.2?
Yes
Yes
Got it, Ill upgrade
Upgraded and shown this errors
I changed to net 2.1 framework in project settings and changed to this one.
https://suriyun-production.github.io/mmorpg-kit-docs/#/pages/151-working-with-2021
Thank you so much, Should I use net 2.1?
Yes
Everything worked but now this error shown when clicking connect in the main menu
Also before loading the game I have this warning shown
I turned off the server to see if server was causing the error and was the same.
Open /Assets/MultiplayerARPG/Core/LiteNetLibManager/Plugins/WebSocket/WebSocket.jslib
replace Pointer_stringify
to UTF8ToString
Still getting the same error after changed that
the "Pointer_stringify is not defined" again ?, how it will still show that message if it was removed from the code file?
I cant tell.
Scroll up, I can't see the readable messages
Sure, sorry
Try CTRL + F5 to refresh with cache clearing
It works, thank you so much. I just have one question more, In this unity version I have 2 types to build server (Dedicated server and the normal one, linux) Which should I select? I have a VPS
This is what I mean.
Using the normal one this happens and when using dedicated server it keeps running forever
Should use dedicated server, what do you about "it keeps running forever?"
Should use dedicated server, what do you about "it keeps running forever?"
When running the game in the vps it starts writing a lot and never ends
Keeps like this and never stops
An audio error never stop?
An audio error never stop?
Repeats a lot of errors and info. and never stops. Ill take a look at some of my audio scripts
And it causes that I cant log in
I still cant run the server well.
Settings and using centos 8 as VPS
Whats weird is that yesterday I was able to run it just one time.,
You may try build server which uses Mono
as scripting backend, .NET Framework
Api compatibility
And set server config to make it runs the server with web socket transport (by just set config file)
You may try build server which uses
Mono
as scripting backend,.NET Framework
Api compatibilityAnd set server config to make it runs the server with web socket transport (by just set config file)
You mean uploading the config file into the server? Not using the objects inside the unity project?
./Game.x86_64 -startMapSpawnServer -spawnExePath "Path of your execution file such as /Game/Game.x86_64" -startCentralServer -startDatabaseServer -machineAddress "192.168.1.102"
This command to start server is updated?
You may try build server which uses
Mono
as scripting backend,.NET Framework
Api compatibility And set server config to make it runs the server with web socket transport (by just set config file)You mean uploading the config file into the server? Not using the objects inside the unity project?
Yes
./Game.x86_64 -startMapSpawnServer -spawnExePath "Path of your execution file such as /Game/Game.x86_64" -startCentralServer -startDatabaseServer -machineAddress "192.168.1.102"
This command to start server is updated?
Just has no -startChatServer anymore.
Really sorry but still the same error :(
Config priority from high to low is Command Line -> Config files -> Component data (I should change something based on this)
It seems that in server something is looping or that it restarts the launch everytime as I see almost the same errors
I dont know if this is normal but seems that there is a lot of this messages in the last try to turn on server
Hmm, weird thing is map-server processes are being killed instantly
Hmm, weird thing is map-server processes are being killed instantly
Cant tell why, yesterday was able to
For the config files I just need to drop the folder with the json there in the server right?
Yes
Mmm I think I have tried everything and isnt working. Cant really tell why
I am available at Saturday, let's make an appointment to looks how you did by using TeamViewer
I am available at Saturday, let's make an appointment to looks how you did by using TeamViewer
Sure its fine. There is something that I can do? So Ill still try with that.
In cluster address shoul I set the IP of the server right?
Yes, or if you runs all servers in 1 device, you can set it to 127.0.0.1
Yes, all if you runs all server in 1 device, you set it to 127.0.0.1
That could be the problem