Open MoacirCarlos opened 1 year ago
I would love to, but in this case, the request is that the kit has how to configure specific movements for the character when using a wing. Similar to what exists with mount.
Relax my friend, I'm evaluating how I'm going to do it, the idea is that the wing is an equippable item.
And when equipping character animations change.
Example in the video: https://www.youtube.com/watch?v=ixL-z7A1hdM
I recommend you to create a new component which will be added to the same game object with equipment model/equipment entity which will play animation follow current character animations
Hello,
I would like to know the value of the following need.
I'm implementing a system where the character will use wings or not, and in this case, when using wings, the character's movement animations should be different.
Thanks.