Closed Callepo closed 1 year ago
@insthync Sprint in 1.83g2 is also bugged.. default kit no changes.. Sprint works fine on main client + server view, the speed is adjusted, ur location on server is good.. but everyone else in the game see you teleporting..
Movement speed from character is not changed on other people client.. u see them still move the same speed before they start sprinting.. and than the server location gets out of sync with their client position, so the player rubberband..
Only happens when sprinting..
Same as the above issue with Walking.. Only happens with Walking, even tho u walk the same speed as normal move speed.. So like u put normal speed on 4 and just move, extramovement.none.. ur fine.. u put movespeed 8 and walk is 0.5 speed.. 8*0.5 = 4.. same speed as before, u start jittering..
So the issues are related to the extramovementstates.. Walking and sprinting..
1.83E2 works fine @insthync so its something in the new versions
Think something happened here
Try applying the latest commit: fix: invalid simulate movement state
And no, they are not part of the problem
Try applying the latest commit:
fix: invalid simulate movement state
And no, they are not part of the problem
cool ill check it. Also i didnt check the code changes, i just looked if there was any movement updates in change log and seen that
@insthync Fixed
When player moves normally or sprint, it moves smooth.. But when you walk, movement becomes really jittery, maybe becuase movement speed is lower and , but its really noticeable. maybe lerping not working properly idk.. i tried many different settings, different controllers, used character controller + Open character controller, both same.
https://youtu.be/STXW5gmy9zk
Tried default kit, and saw the same result.
https://youtu.be/lsZdPZIVX3Y