Closed juniormagalhaes closed 1 year ago
It can't, and I don't want to add any features to the built-in character controller entity movement anymore.
I actually take most of MMORPG KIT's development time, to add features to entity movement, Imagine if I don't have to change it a lot, how many features will be added to the kit?
Because it is able to switch between server auth/client auth with server check, supports root motion, do so many things in one component might be a reason why it takes a lot of time.
I think the best way might be like:
You have to find a character controller assets which you like to use and allow me to develop it client auth with server check only. and pay me to implement it.
It can't, and I don't want to add any features to the built-in character controller entity movement anymore.
I actually take most of MMORPG KIT's development time, to add features to entity movement, Imagine if I don't have to change it a lot, how many features will be added to the kit?
Because it is able to switch between server auth/client auth with server check, supports root motion, do so many things in one component might be a reason why it takes a lot of time.
I think the best way might be like:
You have to find a character controller assets which you like to use and allow me to develop it client auth with server check only. and pay me to implement it.
I understand, I was thinking it was some misconfiguration of mine, how much would it be to add just this functionality? to the standard controller of the same kit, it can be as an addon if that is the case.
I don't want to add any features to the built-in character controller entity movement anymore.
I don't want to add any features to the built-in character controller entity movement anymore.
np, ok
Even messing with the character control settings, I couldn't make the player slide, is there any specific configuration to make it slide downhill?
https://gyazo.com/0e76f11553fd756486be12a5bf7e6fec