suriyun-production / mmorpg-kit-docs

This is document for MMORPG KIT project (https://www.assetstore.unity3d.com/#!/content/110188?aid=1100lGeN)
https://suriyun-production.github.io/mmorpg-kit-docs
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2D order #2236

Open Prist0n opened 1 year ago

Prist0n commented 1 year ago

hello, I wanted to know if it is possible to add to the 2D model the look of changing weapons in hands and clothes?

I would also like to thank you for your great work.

insthync commented 1 year ago

https://github.com/suriyun-production/mmorpg-kit-docs/issues/1400 https://github.com/suriyun-production/mmorpg-kit-docs/issues/1526

I want to collect information about its usage, how many options should be their, how to use it, then I will implement it later.

insthync commented 1 year ago

@Prist0n I am going to collect information about its usage, can you give me any?

If no one will do it, then I will just simply don't do it.

Prist0n commented 1 year ago

I was thinking about something similar to RPG Marker, I wanted a way to use these sprint #1400

insthync commented 1 year ago

Let's talk about how to use it, how many configs you need, how to make it not too hard to use, and have configs enough to use for all projects.

Prist0n commented 1 year ago

I don't have much knowledge of Unity, everything I know was studied in MMORPGKIT, I don't have a good idea of ​​what it would be like, the kit could have a demo scene where there is a model equipping a 2D item.

https://github.com/9236312/Spritesheet This is a model similar to the one already in the 2D model, they are item sprites

darkkriteus commented 12 months ago

Let's talk about how to use it, how many configs you need, how to make it not too hard to use, and have configs enough to use for all projects.

It has a very simple way, I don't know if there is a way to implement it in the kit, it would be using this base

https://www.youtube.com/watch?v=PNWK5o9l54w

I tested it on an empty project, it is very easy to configure and fully editable, this would also be used for character creation, selecting the BodyManager models

insthync commented 10 months ago

Still has no helpful info

insthync commented 10 months ago

I just know I should use sprite library and sprite resolver, but why is no one telling me how it should be implemented, at least just tell me how many configs you want.

darkkriteus commented 9 months ago

I just know I should use sprite library and sprite resolver, but why is no one telling me how it should be implemented, at least just tell me how many configs you want.

It would be something for clothes, hair, eyes, skin, etc., the sprites also need to have an order so that the layers of clothes and hair are more organized

darkkriteus commented 9 months ago

@insthync

hi sorry to comment again, also the equipment items would also have to have the option to show the weapon or clothing on the character, and configure the layer, each piece of clothing or weapon you configure the layer above the player's sprite

hiraku1994 commented 8 months ago

Eu só sei que deveria usar sprite librarye sprite resolver, mas por que ninguém está me dizendo como ele deve ser implementado, pelo menos apenas me diga quantas configurações você deseja.

I just know I should use sprite library and sprite resolver, but why is no one telling me how it should be implemented, at least just tell me how many configs you want.

I could do it as done in the 3d creation model, and very simple and easy to configure, I also missed that in the 2d version, a character creator and the possibility of using visual equipment :)

darkkriteus commented 6 months ago

@insthync Is it still in the plans?

insthync commented 6 months ago

Yes