Open Prist0n opened 1 year ago
https://github.com/suriyun-production/mmorpg-kit-docs/issues/1400 https://github.com/suriyun-production/mmorpg-kit-docs/issues/1526
I want to collect information about its usage, how many options should be their, how to use it, then I will implement it later.
@Prist0n I am going to collect information about its usage, can you give me any?
If no one will do it, then I will just simply don't do it.
I was thinking about something similar to RPG Marker, I wanted a way to use these sprint #1400
Let's talk about how to use it, how many configs you need, how to make it not too hard to use, and have configs enough to use for all projects.
I don't have much knowledge of Unity, everything I know was studied in MMORPGKIT, I don't have a good idea of what it would be like, the kit could have a demo scene where there is a model equipping a 2D item.
https://github.com/9236312/Spritesheet This is a model similar to the one already in the 2D model, they are item sprites
Let's talk about how to use it, how many configs you need, how to make it not too hard to use, and have configs enough to use for all projects.
It has a very simple way, I don't know if there is a way to implement it in the kit, it would be using this base
https://www.youtube.com/watch?v=PNWK5o9l54w
I tested it on an empty project, it is very easy to configure and fully editable, this would also be used for character creation, selecting the BodyManager models
Still has no helpful info
I just know I should use sprite library
and sprite resolver
, but why is no one telling me how it should be implemented, at least just tell me how many configs you want.
I just know I should use
sprite library
andsprite resolver
, but why is no one telling me how it should be implemented, at least just tell me how many configs you want.
It would be something for clothes, hair, eyes, skin, etc., the sprites also need to have an order so that the layers of clothes and hair are more organized
@insthync
hi sorry to comment again, also the equipment items would also have to have the option to show the weapon or clothing on the character, and configure the layer, each piece of clothing or weapon you configure the layer above the player's sprite
Eu só sei que deveria usar
sprite library
esprite resolver
, mas por que ninguém está me dizendo como ele deve ser implementado, pelo menos apenas me diga quantas configurações você deseja.I just know I should use
sprite library
andsprite resolver
, but why is no one telling me how it should be implemented, at least just tell me how many configs you want.
I could do it as done in the 3d creation model, and very simple and easy to configure, I also missed that in the 2d version, a character creator and the possibility of using visual equipment :)
@insthync Is it still in the plans?
Yes
hello, I wanted to know if it is possible to add to the 2D model the look of changing weapons in hands and clothes?
I would also like to thank you for your great work.