Closed CLAXES closed 9 months ago
Yes, it would be very good for priests if there is a skill to remove debuff effects.
It would also be nice if there was an option to press buff skills only to people in the same party.
case SkillBuffType.BuffToNearbyAllies:
if (skillUser.GetInfo().PartyId > 0)
{
tempCharacters = skillUser.FindAliveEntities<BaseCharacterEntity>(buffDistance.GetAmount(skillLevel), true, false, false, overlapMask);
foreach (BaseCharacterEntity applyBuffCharacter in tempCharacters)
{
if (skillUser.GetInfo().PartyId == applyBuffCharacter.GetInfo().PartyId)
applyBuffCharacter.ApplyBuff(DataId, BuffType.SkillBuff, skillLevel, instigator, weapon);
}
}
skillUser.ApplyBuff(DataId, BuffType.SkillBuff, skillLevel, instigator, weapon);
break;
I have it set this way and I use it but I wish there was an option for it
You should create a new post
Hello, there are debuff effects in the game, but there is no ability to delete them before they expire with cure, I think such a skill can be good for priests.