Closed chumleader closed 7 months ago
up for this !
up for this !
For what?
up for this !
For what?
the server does not have proper way of shutting down , it causes rollback when you off or even restart the server files
there must be a kick all users before the entire server shuts down ( to be able to save all users in the game)
i hope you get the what i am saying
thank you brother
No, what is the reason for repeating me? rush me to do it?
No, what is the reason for repeating me? rush me to do it?
I believe he's just showing support for you addressing this issue..
no proper way of stopping server closing the server file makes the progress of every player rollback to maybe 5 mins of progress
I do agree it could use some better way. But when im closing mine, i dont get any rollback, how are u closing/killing the server?
When i stop the server
it shows logs like this
Meaning every Server instance is being stopped, and in those StopServers, player data is saved. before everything shuts down
@Callepo It might relate to this https://github.com/suriyun-production/mmorpg-kit-docs/issues/2334 , it has a bottleneck when saving.
@Callepo It might relate to this #2334 , it has a bottleneck when saving.
ok ok i see
But either way, if u have the process running in shell, you can Ctlr + C to stop it properly
If u have it in nohup
KILL HEADLESS SERVER SAFELY 1) jobs 2) Look at the [Number] of the process running 3) fg #Number 4) Ctrl + C
fg brings the process to the foreground in which case u can just Ctrl +C like before to stop the process instead of killing the shell or killing the process unsafely
@chumleader idk if that helps, if ur not doing any of those atm, might try that and see if any difference. If u are already doing it like that or something very similar which closes the server process safely, then yea, might just be on the bottleneck of too many users when saving
But either way, if u have the process running in shell, you can Ctlr + C to stop it properly
If u have it in nohup
KILL HEADLESS SERVER SAFELY
- jobs
- Look at the [Number] of the process running
- fg #Number
- Ctrl + C
fg brings the process to the foreground in which case u can just Ctrl +C like before to stop the process instead of killing the shell or killing the process unsafely
even with this, rollback still occur. this occurs even with -startDatabaseServer. which uses the built in database server in unity server build, try it in default kit, make progress for about 2 mins with items. then do what you suggested. it will roll back. i tested it in fully stopped server using this. no more unity server process. then when started, the progress has been lost
hmm weird, ive never seen that, or im just not paying attention, i will try it today and make a video of it all and share, thats really concerning.
i will let u know later today
Cannot reproduce :P
But either way, if u have the process running in shell, you can Ctlr + C to stop it properly If u have it in nohup KILL HEADLESS SERVER SAFELY
- jobs
- Look at the [Number] of the process running
- fg #Number
- Ctrl + C
fg brings the process to the foreground in which case u can just Ctrl +C like before to stop the process instead of killing the shell or killing the process unsafely
even with this, rollback still occur. this occurs even with -startDatabaseServer. which uses the built in database server in unity server build, try it in default kit, make progress for about 2 mins with items. then do what you suggested. it will roll back. i tested it in fully stopped server using this. no more unity server process. then when started, the progress has been lost
Ive tested it, with Mysql DB + SQLITE It happens frequently when u close the server back, aka when i killed the terminal without stopping server.
But when i did stop server correctly, it only happened like one time from 5 different tests, and the rollback was smaller in comparison to killing terminal.
From using the kit for a while now, i can say this didnt use to happen, ive been killing the server incorrectly while testing hundreds of times, never seen a data loss, and atm, my char wasnt even in same location anymore, got my items i dropped back, quest i started wasnt there.
@insthync i confirmed it, 100% happening. Wrong termination of server using SQLITE or MSQL, and sometimes even stopping the service. i think it doesnt have enough time to write all, but happened even with 1 character online.
I know it will occuring, why it won't? if you close database management before the map or close the map before the save message arrive to database management server :P
Just have to add some codes to store saving characters then kick all characters then make sure all saving messages were sent and proceeded before closing servers, that is it.
I know it will occuring, why it won't? if you close database management before the map or close the map before the save message arrive to database management server :P
Just have to add some codes to store saving characters then kick all characters then make sure all saving messages were sent and proceeded before closing servers, that is it.
i am starting each server in different terminals to properly execute each task like start each map, and stop each map if something happens in a specific map only (I can restart it without affecting other maps with this). and i am certain that database server is not stopping first before everything stops.
Now i am using the Net 7.0 Database Server which is hosted in a different machine. which makes me more certain that the database is not stopping when map server is stopped
if we can kick all user from all maps/channels etc. before closing the server will somehow fix the problem. Kick all users connected then close all maps running
that way after they were all kick out, the data already saved so closing all running servers after this, are now safe to do, preventing rollbacks
P.S this is different situation regarding duplicate items due to rollback, while server is running
@SkyRain2020
I know it will occuring, why it won't? if you close database management before the map or close the map before the save message arrive to database management server :P
Just have to add some codes to store saving characters then kick all characters then make sure all saving messages were sent and proceeded before closing servers, that is it.
@SkyRain2020 Like I said?
good day is there update this problem it seems alarming when not properly address
Just have to add some codes to store saving characters then kick all characters then make sure all saving messages were sent and proceeded before closing servers, that is it.
is the latest version have this function sir?
Will have it in next version
Will have it in next version
when next update?
If you to try it now, try the MMO repo.
I don't know when, I always don't know.
no proper way of stopping server closing the server file makes the progress of every player rollback to maybe 5 mins of progress