Closed CLAXES closed 8 months ago
if (Skill == null || Skill.TryGetAttackAdditionalDamageAmounts(Character, Level, out Dictionary<DamageElement, MinMaxFloat> additionalDamageAmounts))
works when I do as follows
!Skill.TryGetAttackAdditionalDamageAmounts
Thank you :)
Hello, version 1.86b does not show features such as uiDamageInflictions, uiAdditionalDamageAmounts.