Closed br20o0ly closed 8 months ago
can you make campfire window works without buildings same like crafting. i failed to make it happen
can you make campfire window works without buildings same like crafting. i failed to make it happen
I don't want to do it.
What will happen if your character's inventory is not enough to add returning items?
Done
This feature is very good, but it may be better if something like this is done, instead of adding unlimited, it can add 1 or 5 at most, because it is constantly adding now, it can always make 100%.
@CLAXES I don't get it, you means to random items? Or the entries of rewards?, if it entries of rewards then I think it is up to developer to setup it.
In this section you can select the item and add whatever amount you have on it and you can do it 100%, it would be nicer to have the option to add 1 or 5 instead of adding unlimited
I want to make an item and only increase the rate by 10%, for example, but when it is in this way, it can put 10 and make 100%, I only want it to increase by 10%.
Now I did it this way, but I don't know how secure it will be, I think I need to do it on the server
public void OnClickAddRefineEnhancer()
{
List<UICharacterItem> selectedUIs = uiRefineEnhancerItems.CacheSelectionManager.GetSelectedUIs();
if (selectedUIs.Count == 0)
return;
foreach (UICharacterItem selectedUI in selectedUIs)
{
if (enhancerDataIds.Contains(selectedUI.CharacterItem.dataId))
continue;
enhancerDataIds.Add(selectedUI.CharacterItem.dataId);
}
OnUpdateCharacterItems();
}
Okay, I think you should create a new post because this one is difference thing with this post
Hi Can you add new feature for refine when you fail you will get an item (e.g.: item that's helps on future enhancement) for crafting adding a fail chance and getting deferent multiple items by a chance
i did this changes to my offline/lan version but failed to make it for mmo