Currently, even if using physics materials and playing with all the settings. My character can climb trees very easily even if they are almosat 90 degres. Even with a very small character controller radius and a big skin width my character can stick to very very steep surface. It would be very very nice to add a new movement type IsSliding. And add some variables to the character controller entity movement to force the character to slide when a certain slope.
Also need to modify the playable character model to add sliding animations.
I tried to implement it on my end but all the controller is very very complex (at least for me).
Let me know what you think about this, and very nice work on the latest kit release ;)
Currently, even if using physics materials and playing with all the settings. My character can climb trees very easily even if they are almosat 90 degres. Even with a very small character controller radius and a big skin width my character can stick to very very steep surface. It would be very very nice to add a new movement type IsSliding. And add some variables to the character controller entity movement to force the character to slide when a certain slope.
Also need to modify the playable character model to add sliding animations.
I tried to implement it on my end but all the controller is very very complex (at least for me).
Let me know what you think about this, and very nice work on the latest kit release ;)