suriyun-production / mmorpg-kit-docs

This is document for MMORPG KIT project (https://www.assetstore.unity3d.com/#!/content/110188?aid=1100lGeN)
https://suriyun-production.github.io/mmorpg-kit-docs
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(dash skill request) #2364

Closed hiraku1994 closed 4 months ago

hiraku1994 commented 7 months ago

Good morning, I purchased the kit some time ago, it is very complete, would it be possible to add dash skill? if possible add cast dash, inDash and EndDash animation Thanks in advance

moepi2k commented 7 months ago

you can simply do it by using rootmotion animation for skills.

hiraku1994 commented 7 months ago

But I'm referring to a dash skill, which when moving forward can cause damage to the enemy that collided, and also effects, and not just an animation dash

khongtuong commented 7 months ago

But I'm referring to a dash skill, which when moving forward can cause damage to the enemy that collided, and also effects, and not just an animation dash

you can make an area or missile dmg skill, then casted with dash animation (rootmotion) with some special effect, timing your animation with effect, voila done

hiraku1994 commented 7 months ago

But I'm referring to a dash skill, which when moving forward can cause damage to the enemy that collided, and also effects, and not just an animation dash

you can make an area or missile dmg skill, then casted with dash animation (rootmotion) with some special effect, timing your animation with effect, voila done

but this is quite annoying to do, I'm not particularly a fan of rootmotion, I wanted something more natural and configurable, for example choosing the distance covered, editable speed, something more natural than wanting to do "magic" to create, but thanks for the suggestion

moepi2k commented 7 months ago

This is nlt rootmotion, what he said use a missile and stick player on it. So u can choose distance speed etc

hiraku1994 commented 7 months ago

This is nlt rootmotion, what he said use a missile and stick player on it. So u can choose distance speed etc

I tried to do it this way, but it's bad for the type of magic I intend to create, think of a dash that collides with the target and causes damage, I always have to time the speed of the missile and also the animation, and it's very bad to do that, apart from that if I throw the missile upwards and the animation is straight, it won't cause damage, I think a native skill system in the kit would be much better than root motion

But thanks for the alternative, I hope instinct puts this in, it will be great at least for me :(

insthync commented 4 months ago

Done