Closed hiraku1994 closed 4 months ago
Did you build it as a server build?
Yes, even when building with the server, the server remains open while consuming the GPU
The way I found to improve it is by opening the exe client, and reducing all the graphics, then I close and restart the server, then it consumes less, as I said it seems that the server is dealing with graphics processing
Yes, even when building with the server, the server remains open while consuming the GPU
The way I found to improve it is by opening the exe client, and reducing all the graphics, then I close and restart the server, then it consumes less, as I said it seems that the server is dealing with graphics processing
Are you using the -batchmode and -nographics
flags ? The server build should not render any graphics and thus not use GPU at all (other than perhaps a minor %)
any news or update ?
From me?
You guys actually should ask Unity, if you built it as server build, run it in batchmode/no graphics but the result is not as you expected. I cannot do anything with this part, I don't have you Unity source codes to find out why, okay?
I don't know if this should be like that, but because when I open the server it starts using my GPU, with the server open my GPU is always at 60% usage, and another strange thing is that if I open the game and reduce the graphics , and then I open the server again, it seems to consume much less GPU, it seems that the server also handles graphics processing