Closed CLAXES closed 4 months ago
I will check it
This problem occurs when there is a big monster and the archer gets into it when it gets too close
Have you had a chance to check
Not yet.
Seems like I cannot do anything, the hit detection codes, is Unity's stuff, I can change anything, if you want to try to fix it then in MissileDamageEntity.cs
find for Physics.Raycast
and try to do something
Hello, when I use one of these, when I go inside the damage hitbox collider area, the hits are wasted, I guess the damage does not work.
When the monster is big, the damage hitbox collider is also big and the archer's shots are wasted when the monster approaches