Closed juniormagalhaes closed 4 months ago
Might have to write your own scripts, will you do it?
Might have to write your own scripts, will you do it?
Yes, I have an experienced programmer friend who is helping me.
To play custom animation...
Okay, do you know that it has customAnimations
in PlayableCharacterModel
, you can set custom animation there.
Then in BaseGameEntity
it have CallRpcPlayCustomAnimation
and CallRpcStopCustomAnimation
functions which you can use it for animation playing.
You also can see demo's PlayCustomAnimationAfterIdle
class to learn how to use it.
Then you may hide weapons by deactivate weapon equipment sockets game objects.
What method is used so that when interacting with the object the player executes an animation? and also that changes the item in the player's hand? I tried to find it here but without success.