Open darkkriteus opened 9 months ago
I might implement it
I hope so, thank you very much, I think this can help some projects without affecting others..
I was browsing through the open issues and saw this. I've written out a list of what would be required. It's a cool idea, but sounds like a lot of work. Up to you Ittipon. :)
Here's the list:
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Add bools to gameplay rule so people can choose whether to toggle on or off.
Too much O_O
Please create separated posts for each requests, but I am not confirm that I will going to work on any of them, if I got nothing.
Yeah, it's basically a whole system rewrite (nor suggesting you should)
Okay, simple just don't do it then
It would be possible to add a combat status addon to the Kit, as exists in some mmorpgs, when the player enters a fight against an NPC or player he is in combat status, and cannot log out or initiate a trade, until the combat status end
and in the combat state the animation would also change to an idle combat animation I could add to gameRules something like the time the player will spend in combat after attacking an NPC