Closed Eniotnacram closed 1 month ago
It may be changed by my codes, did you check it?
I have not, I will check it after work.
Map Server disconnection logic is not using that bool at all. I will try to implement it with calle's help.
You are wrong, the disconnect logic uses it to not destroy the character immediately when the player leaves.
It works as intended, read codes in MapNetworkManager
-> OnPeerDisconnected
you will see the NetworkDestroy
is being used, which means it is forced to be destroyed.
You are right, sorry for this, its implemented, I simply need to modify it for my use case.
Thanks!
It looks like the Do Not Destroy When Disconnect bool on the Lite Net Lib Identity is not working. (On player character).
When I enable the bool, it doesnt keep my character in map server on disconnection.