Open mhmmdciftciler opened 1 month ago
It was a nice solution in my case. It works for Instance Maps if it doesn't cause any other problems.
Hmm, seems like it would not, I will apply it
You should not do it, because it has to make sure that all data were saved before kill the process, look at MMOServerInstance
-> Application_wantsToQuit
, and MapNetworkManager
-> ProceedBeforeQuit
I am not sure about Unity process killing too, not sure that with Application.Quit(), the process will be killed properly or notl.
Even when there are no players in Instance Maps, Linux doesn't kill the process about instance map so the resources used are not given back to the operating system. Version 1.86f. I had this issiue with your native demo. Warp Portal Type => Enter Instance.
![Ekran görüntüsü 2024-05-17 003412](https://github.com/suriyun-production/mmorpg-kit-docs/assets/73231479/0b15655f-b998-4187-a3e9-cf14ce9f6842)