Open lunidel opened 1 month ago
Our current Crafting system always generates items at a 100% rate with no chance of failure.
Requesting for a system to have a similar function for Refining items but instead for Crafting.
Adjustable Success Rates and Destroys materials when failing
Something like this:
Our current Crafting system always generates items at a 100% rate with no chance of failure.
Requesting for a system to have a similar function for Refining items but instead for Crafting.
Adjustable Success Rates and Destroys materials when failing
Something like this: