I set up the components how I think they are meant to, and made a quick little prefab ( since there is no default prefab for blendshapes ).
I get the two blend shapes I created showing up in character creation. However, changing the values does not change the blendshape on the character.
A couple of notes:
1) I am unsure if anything needs to be populated in the "Setting Id Prefix" field.
2) Skinned Mesh Renderer is correctly set to the player model's main mesh ( the one with blendshapes ).
3) There is also a UI component called "UI Blendshape List Selection Manager" that I am unsure where to put/configure.
Can you please advise if theres something I'm missing?
Morning Suri!
I set up the components how I think they are meant to, and made a quick little prefab ( since there is no default prefab for blendshapes ).
I get the two blend shapes I created showing up in character creation. However, changing the values does not change the blendshape on the character.
A couple of notes: 1) I am unsure if anything needs to be populated in the "Setting Id Prefix" field. 2) Skinned Mesh Renderer is correctly set to the player model's main mesh ( the one with blendshapes ). 3) There is also a UI component called "UI Blendshape List Selection Manager" that I am unsure where to put/configure.
Can you please advise if theres something I'm missing?
Thanks!